[LMB] Blunderbuss Direct Damage
A short range blunderbuss shooting 13 pellets that deal a total of 600 damage each, every 1 second.
Bonus Damage: Hitting a marked target, consumes all marks dealing 10% more damage per mark. Enemies can be marked up to 2 times.
Deploy a barricade that provides cover. Barricade has 5000 health and lasts 4 seconds or until destroyed.
[Q] Turret Direct Damage
Build a turret that fires at enemies for 150 damage every second and lasts until destroyed. You may deploy up to 2 turrets.
Turret shots mark enemy players for 3 seconds, and a player can be marked twice when hit by both turrets.
[F] Rocket Boots
A guided rocket charge that lasts 1 second.
[E] Dome Shield (Ultimate) Area Damage
Deploy a 20,000 health Dome Shield for 6 seconds with a Flamethrower turret inside that deals 400 damage per second. “Last one standing wins”
- Accelerator Field (Rare): You and your allies gain 25/50/75/100% Movement Speed when passing through Barricade.
- Architectonics (Legendary): Turrets are now empowered.
- Bowling Ball (Rare): Gain a Shield with 300/600/900/1200 Health during Rocket Boots and for 4 seconds after.
- Brave and Bold (Common): When near a turret you gain 10/20/30/40% CC Reduction.
- Bunker (Common): Increase the Health of your Barricade by 250/500/750/1000.
- Combat Repair (Rare): Standing near your Turret heals it for 50/100/150/200 Health every second.
- Double Time (Common): Increase the speed of Rocket Boots by 10/20/30/40%.
- Failsafe (Common): Dropping below 30% of your Max Health reduces the cooldown of Rocket Boots by 25/50/75/100%.
- Field Deploy (Epic): Reduce the Deploy Time of your Turret by 0.7/1.4/2.1/2.8 seconds.