[LMB] Shotgun Direct Damage
A massive cannon that fires 20 small pieces of shrapnel that deal 27 damage every 0.9 seconds.

[RMB] Net Shot Direct Damage
Fire a net that slows a single target by 50% for 1.5 seconds and deals 150 damage.

[Q] Recovery
Heal for 1000 Health over 4 seconds.

[F] Heroic Leap Area Damage
Buck leaps an incredible height and distance. Landing on a target deals 350 damage.

[E] Buck Wild (Ultimate)
Go Buck Wild, instantly resetting all your Cooldowns, refilling your ammo, and causing your weapon to deal double damage for 6 seconds. “Here’s the wind up”



  • Bounce House (Legendary): Heroic Leap now has 2 charges.
  • Bulk Up (Legendary): Recovery heals for 600 more instantly.
  • Bully (Epic): Gain 8/16/24/32% lifesteal against targets you hit with Net Shot.
  • Concussion (Rare): Reduce the cooldown of Net Shot by 1/2/3/4 seconds.
  • Deep Breath (Rare): Increase the duration of Recovery by .5/1/1.5/2 seconds.
  • Ensnare (Legendary): Net Shot grants 40% bonus damage for as long as the target is slowed.
  • Exhilarate (Common): Heal for 75/150/225/300 for each champion you hit with Heroic Leap.
  • Giga Siphon (Epic): Recovery grants 10/20/30/40% Lifesteal while active.
  • Gotcha (Common): Using Net Shot gratns 10/20/30/40% Movement Speed for 3 seconds.
  • Leg Day (Rare): Incrase the jump strenght of Heroic Leap by 5/10/15/20%.
  • Momentum (Common): Heroic Leap grants 5/10/15/20% Movement Speed for 2 seconds after landing.
  • No Escape (Common): Gain 8/16/24/32% Movement Speed for 8 seconds after getting a kill.
  • Rapid Sustain (Rare): While below 50% Health receive 10/20/30/40% increased healing.
  • Reconstruction (Rare): Reduce the cooldown of Recovery by 1/2/3/4 seconds.
  • Seismic Wave (Epic): Reduce the Cooldown of Heroic Leap by 0.5/1.0/1.5/2.0 seconds.
  • Stomping Ground (Common): Reduce the active cooldowns by 15/30/45/60% when you get a kill.
  • Street Sweeper (Common): Reload 5/10/15/20% faster.
  • Tangled (Common): Increase the duration of Net Shot by 0.3/0.6/0.9/1.2 seconds.
  • Vigor (Common): Kills reduce the Cooldown of Recovery by 25/50/75/100%.