Ruckus

Skills
WeaponAttack Ruckus Icon.png Miniguns

Incredibly fast firing miniguns with medium range that deal 53 damage per shot every .04 seconds once fully spun up. Maintain fire to continually speed up the rate of fire.

Ability Placeholder LMB.png

Details
Ability Emitter.png Emitter

Create an energy shield around yourself for 3.5s, absorbing 3000 damage. Nearby enemies are slowed by 10% for 2s.

Ability Placeholder RMB.png
Cooldown Icon.png 12

Details
Ability Repulsor Field.png Repulsor Field

Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 50% reduced damage for 3 seconds. This Ability is only usable while in range of an objective.

Ability Placeholder Q.png
Cooldown Icon.png 10

Details
Ability Hover.png Advance

Quickly jet to the direction you are moving. You can fire while using Advance. Has 2 charges.

Ability Placeholder F.png
Cooldown Icon.png 5

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Ability Hexa Fire.png Hexa Fire (Ultimate)

Reveal two additional miniguns that deal 120 damage every .04 seconds and two rocket launchers that deal 250 damage every .25 seconds. Your Movement Speed is reduced during Hexa Fire but you gain 10% damage reduction.

Ability Placeholder E.png

Details
Cards

This is a list with all cards available to Ruckus:
Name Image Rarity Ability/Card Type Description Points Cost Cooldown
Air Cooled I Card Purge.png Common Advance Activating Advance heals you for 50. 1 –
Air Cooled II Card Purge.png Rare Advance Activating Advance heals you for 100. 2 –
Air Cooled III Card Purge.png Epic Advance Activating Advance heals you for 150. 3 –
Air Cooled IV Card Purge.png Legendary Advance Activating Advance heals you for 200. 4 –
Alternator I Card Alternator.png Common Repulsor Field Heal 50 health per second during Repulsor Field. 1 –
Alternator II Card Alternator.png Rare Repulsor Field Heal 100 health per second during Repulsor Field. 2 –
Alternator III Card Alternator.png Epic Repulsor Field Heal 150 health per second during Repulsor Field. 3 –
Alternator IV Card Alternator.png Legendary Repulsor Field Heal 200 health per second during Repulsor Field. 4 –
At the Ready I Card At the Ready.png Common Repulsor Field Increase the stealth detection radius of Repulsor Field by 12%. 1 –
At the Ready II Card At the Ready.png Rare Repulsor Field Increase the stealth detection radius of Repulsor Field by 24%. 2 –
At the Ready III Card At the Ready.png Epic Repulsor Field Increase the stealth detection radius of Repulsor Field by 36%. 3 –
At the Ready IV Card At the Ready.png Legendary Repulsor Field Increase the stealth detection radius of Repulsor Field by 48%. 4 –
Countermeasure I Card Countermeasure.png Common Armor Dropping below 30% of your max health grants you a 150 health shield for 4s. 1 45
Countermeasure II Card Countermeasure.png Rare Armor Dropping below 30% of your max health grants you a 300 health shield for 4s. 2 45
Countermeasure III Card Countermeasure.png Epic Armor Dropping below 30% of your max health grants you a 450 health shield for 4s. 3 45
Countermeasure IV Card Countermeasure.png Legendary Armor Dropping below 30% of your max health grants you a 600 health shield for 4s. 4 45
Crystal Capacitor I Card Projector.png Common Repulsor Field Generate 6 Ammo per second during Repulsor Field. 1 –
Crystal Capacitor II Card Projector.png Rare Repulsor Field Generate 12 Ammo per second during Repulsor Field. 2 –
Crystal Capacitor III Card Projector.png Epic Repulsor Field Generate 18 Ammo per second during Repulsor Field. 3 –
Crystal Capacitor IV Card Projector.png Legendary Repulsor Field Generate 24 Ammo per second during Repulsor Field. 4 –
E.M.P. I Card E.M.P..png Common Emitter Increases the effect of Emitter’s slow by 5%. 1 –
E.M.P. II Card E.M.P..png Rare Emitter Increases the effect of Emitter’s slow by 10%. 2 –
E.M.P. III Card E.M.P..png Epic Emitter Increases the effect of Emitter’s slow by 15%. 3 –
E.M.P. IV Card E.M.P..png Legendary Emitter Increases the effect of Emitter’s slow by 20%. 4 –
Extended Magazines I Card Extended Magazines.png Common Advance Advance generates 5 Ammo. 1 –
Extended Magazines II Card Extended Magazines.png Rare Advance Advance generates 10 Ammo. 2 –
Extended Magazines III Card Extended Magazines.png Epic Advance Advance generates 15 Ammo. 3 –
Extended Magazines IV Card Extended Magazines.png Legendary Advance Advance generates 20 Ammo. 4 –
Fuel Reserves I Card Fuel Reserves.png Common Advance Increase the Recharge Rate of Advance by 7%. 1 –
Fuel Reserves II Card Fuel Reserves.png Rare Advance Increase the Recharge Rate of Advance by 14%. 2 –
Fuel Reserves III Card Fuel Reserves.png Epic Advance Increase the Recharge Rate of Advance by 21%. 3 –
Fuel Reserves IV Card Fuel Reserves.png Legendary Advance Increase the Recharge Rate of Advance by 28%. 4 –
Heat Diffuser I Card Heat Diffuser.png Common Emitter Reduce the Cooldown of Emitter by 1s. 1 –
Heat Diffuser II Card Heat Diffuser.png Rare Emitter Reduce the Cooldown of Emitter by 2s. 2 –
Heat Diffuser III Card Heat Diffuser.png Epic Emitter Reduce the Cooldown of Emitter by 3s. 3 –
Heat Diffuser IV Card Heat Diffuser.png Legendary Emitter Reduce the Cooldown of Emitter by 4s. 4 –
Metal March I Card Re-entry.png Common Repulsor Field Increase the radius of Repulsor Field by 10%. 1 –
Metal March II Card Re-entry.png Rare Repulsor Field Increase the radius of Repulsor Field by 20%. 2 –
Metal March III Card Re-entry.png Epic Repulsor Field Increase the radius of Repulsor Field by 30%. 3 –
Metal March IV Card Re-entry.png Legendary Repulsor Field Increase the radius of Repulsor Field by 40%. 4 –
Nanotechnology I Card Nanotechnology.png Common Emitter While Emitter is active, heal for 50 Health each second. 1 –
Nanotechnology II Card Nanotechnology.png Rare Emitter While Emitter is active, heal for 100 Health each second. 2 –
Nanotechnology III Card Nanotechnology.png Epic Emitter While Emitter is active, heal for 150 Health each second. 3 –
Nanotechnology IV Card Nanotechnology.png Legendary Emitter While Emitter is active, heal for 200 Health each second. 4 –
No Chill I Card No Chill.png Common Weapon Increase your movement speed while firing by 5%. 1 –
No Chill II Card No Chill.png Rare Weapon Increase your movement speed while firing by 10%. 2 –
No Chill III Card No Chill.png Epic Weapon Increase your movement speed while firing by 15%. 3 –
No Chill IV Card No Chill.png Legendary Weapon Increase your movement speed while firing by 20%. 4 –
Proximity I Card Proximity.png Common Advance You gain 1% Damage Reduction for every enemy Champion nearby when you activate Advance. Lasts 3s and stacks up to 10 times. 1 –
Proximity II Card Proximity.png Rare Advance You gain 2% Damage Reduction for every enemy Champion nearby when you activate Advance. Lasts 3s and stacks up to 10 times. 2 –
Proximity III Card Proximity.png Epic Advance You gain 3% Damage Reduction for every enemy Champion nearby when you activate Advance. Lasts 3s and stacks up to 10 times. 3 –
Proximity IV Card Proximity.png Legendary Advance You gain 4% Damage Reduction for every enemy Champion nearby when you activate Advance. Lasts 3s and stacks up to 10 times. 4 –
Quick Loader I Card Corrode.png Common Weapon Eliminations increase your reload speed by 7% for 5s. 1 –
Quick Loader II Card Corrode.png Rare Weapon Eliminations increase your reload speed by 14% for 5s. 2 –
Quick Loader III Card Corrode.png Epic Weapon Eliminations increase your reload speed by 21% for 5s. 3 –
Quick Loader IV Card Corrode.png Legendary Weapon Eliminations increase your reload speed by 28% for 5s. 4 –
Slow Dampener I Card Conduit.png Common Armor You cannot be slowed by more than 60%. 1 –
Slow Dampener II Card Conduit.png Rare Armor You cannot be slowed by more than 50%. 2 –
Slow Dampener III Card Conduit.png Epic Armor You cannot be slowed by more than 40%. 3 –
Slow Dampener IV Card Conduit.png Legendary Armor You cannot be slowed by more than 30%. 4 –
Warden I Card Warden.png Common Emitter Increases the duration of Emitter by 1s. 1 –
Warden II Card Warden.png Rare Emitter Increases the duration of Emitter by 2s. 2 –
Warden III Card Warden.png Epic Emitter Increases the duration of Emitter by 3s. 3 –
Warden IV Card Warden.png Legendary Emitter Increases the duration of Emitter by 4s. 4 –
Pre-Built Loadout

“Use powerful shielding to hold your ground in a fight.”

Heat Diffuser III
Nanotechnology III
Metal March III
Countermeasure II
Warden I

Cosmetic Items

These are the Cosmetic Items currently available for Ruckus:
Body skins

Standard
Assembly (Common)
Sprocket (Common)
Gizmo (Common)
H.A.W.K. (Rare)
Star Slayer (Legendary)

Replaces Ruckus’ skill effects.

Head skins

Standard Jumpsuit
Assembly Jumpsuit (Common)
Sprocket Jumpsuit (Common)
Gizmo Jumpsuit (Common)
H.A.W.K. Jumpsuit (Rare)
Star Slayer Flight Suit (Legendary)

Weapon skins

Miniguns
Assembly Miniguns (Common)
Sprocket Miniguns (Common)
Gizmo Miniguns (Common)
H.A.W.K. Miniguns (Rare)
Star Slayer Cannons (Legendary)

Replaces Ruckus’ weapon effects.

Emotes

Gloat
Antagonize (Common)

Voice packs

Standard
Ruckus and Bolt (Common)
Star Slayer (Epic)

MVP Poses

Standard
Pride (Rare)